I am texture mapping a character and am wondering what lighting conditions are best to use.
The character may appear in a bunch of different scenes and under a variety of lighting setups. I understand that the textures may need to be adjusted to fit each lighting setup, but obviously I want to make that process as efficient as possible, so...
Is there a 'neutral lighting' setup that I can use in the texturing process which will result in the textures looking as good as possible under many different lighting conditions?
Thanks a bunch! Any advice would be greatly appreciated.