I have a problem with contour rendering in Maya 6.5 / Mental Ray.
I usually use a bit of tranparency on a shader so when I render contours it provides me a full wireframe rendering, which we can use later in compositing (Maya 6.0)
While switching to Maya 6.5 this suddenly doesn't work anymore. I can only render edges which are visible! Please see the attached image.
I searched CG-Talk but there is no information on this specialised issue.
I tried the "Pass Custom Alpha Channel" in hope it will eventually solve my problem but it didn't. I tried with standard Maya lambert, dgs (directly connected) and dgs plugged into a maya surface shader with no success.
The Mental Ray documentation does not mention anything about changes to their contour dlls either
Does anyone have the same problem or did I srew up some settings?