View Full Version : How to create a very glossy effect?
02 February 2005, 01:39 AM
I want to give objects a very glossy effect like the images in this thread:
especially this one (lips):
How can I make parts of an object very glossy and the neighbouring parts dull?
Is it all a matter of specularity maps or reflection maps?
Can this only be achieved with hdri?
Can this be done with a single DGS shader?
Maybe someone can point me in the right direction on how to achieve this effect.
02 February 2005, 02:20 AM
Yes it would just be through painting maps for specular colour and perhaps other attributes. I don't think they used actual 'glossy reflections' on the lips. They might have used a layered shader too. I guess the best way is to find the artist and ask them personally!
02 February 2005, 02:40 AM
Judging from the second image I'd have to say it's definitely using reflection for the lips, a fake specular wouldn't ever look like that, plus you can see that it was an hdri map used almost for certain. Nice looking renders.
02 February 2006, 03:00 AM
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