View Full Version : Puzzle modelling.
02 February 2005, 09:43 PM
How would you model a puzzle (jigsaw) that is shaped like a ball.
Is there an obvious easy way that i missed or...?
i'm using Max 6
The puzzle parts should look like puzzle bits usually do
02 February 2005, 03:29 AM
I suspect this could be easily faked with a normal or displacement map. Do they need to be real pieces?
02 February 2005, 06:39 AM
I got a visual ref for ya:
02 February 2005, 06:41 AM
This might give you some ideas:
02 February 2005, 06:56 AM
Here's a visual reference for you:
On the same page, at the bottom, there's a link to a PDF file which might help you even further.
I think this will give you an idea.
02 February 2005, 12:40 PM
Try to work on flat plans of the puzzle, make 6 plane box, group it and then try to put the Spherfiy modifier on it - and put on 100%
02 February 2006, 01:00 PM
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