View Full Version : Keeping Vertex order for BlendShapes

02 February 2005, 07:08 PM
Dose anyone have a tip on how to keep the vertex order when you extract geometry from a singel mesh to make blendshapes for specific parts, say a head from a body?


02 February 2005, 08:10 PM
check the archives... its covered every couple of months..


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02 February 2006, 09:00 PM
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