View Full Version : Preview: Fast IK 2.5

09 September 2002, 12:45 PM
In action: Fast IK 2.5 (

I did a little video capture of the latest version of Fast IK (not released yet--but soon) in action.

Ik chains are created in realtime now (like Maya, for example). There have been some other improvements and added features, as well.

09 September 2002, 01:00 PM
Wow!Looking good.
So it creates the IK chain from the bones setup automatically?
It knows which direction the goal is supposed to be?

Double wow!

09 September 2002, 01:12 PM
Looks great....very useful! :buttrock:

Mike RB
09 September 2002, 02:03 PM

09 September 2002, 02:12 PM
Datsa good!!

09 September 2002, 04:28 PM
"So it creates the IK chain from the bones setup automatically?"

No, you select the bones (start and end), then the ik chain will be created. If you've ever used Maya/Max, which have ik solvers, you'd know what I mean. Fast IK basically simulates that type of feature.

09 September 2002, 06:24 PM
Looks great. Is it gonna be free or for cost?

09 September 2002, 08:11 PM
Its going to be very cool indeed.

09 September 2002, 01:27 AM
Looks great Cim!

I have one request from using v2, could you make the created null in the Ik chain, "Bone_IK", be created locked and invisible? That way I only see and can only touch the "Bone_Goal". Thanks!

09 September 2002, 03:44 AM
"Is it gonna be free or for cost?"

It'll be shareware with an annoying popup :-) and very minor limits or $5 to register (free updgrades for life). It'll also include a script for quickly changing Controllers.

"...could you make the created null in the Ik chain, "Bone_IK", be created locked and invisible?"

I've added the locking part already, I'll make it invisible too.

09 September 2002, 05:02 AM
is it a plugin or lscript?

09 September 2002, 05:50 AM

Lizard Head
09 September 2002, 06:41 AM
Thanks for the effort CIM


09 September 2002, 08:04 PM

What's the estimated time of release?...Just curious.

09 September 2002, 03:28 AM
At the most a few days.

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