View Full Version : ZBrush 1.5 Review
09 September 2002, 10:52 AM
Great little review of the new features in ZBrush 1.5
09 September 2002, 11:05 AM
Zbrush looks amazing!! That peice of software has come a long way and it looks like it is going to go far. I can't wait to see more art created from it. I might have to pick it up for myself. It looks fun AND intuitive.:D
09 September 2002, 04:49 PM
09 September 2002, 08:18 AM
They need to release a demo of the current version.
09 September 2002, 09:33 AM
I dont know if any of u guys know but 3D BuZZ (http://www.3dbuzz.com) is sponsored by Zbrush. They recently done a tutorial for it on there Siggraph CD and that package looks quite powerful.
09 September 2002, 10:48 AM
Firstly thankyou for the link.
Secondly I wanted to ask maybe users of the package or maybe users who have a deeper insight in to its potentional and capabilities what this app is really useful for.
I have tried the new version and yes I agree there are some exellent tools but nothing that interms of modelling that I can't perform easier and better in maya artisen.
My understanding of the package was that it served as an alternative modelling tool , intuative fluid modelling. But really I have not seen any proff of this.
By this time your probably thinking this guys is bagging the software, which I'm not.
I trying to find out if it really able to integrated well with other packages and do something different and or make a task easier or of higher quality.
thanks for you time
09 September 2002, 10:52 AM
hi kpalazov, nope not bagging, actually it's a very valid question... take a look thru this thread.. the last page especially http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=007969
This might answer some of your questions :)
09 September 2002, 08:15 PM
Good link Tito... :)
Brian... the good folks at pixologic have suggested a demo of 1.51 is presently in the worx and should be ready for release within a few weeks... of course it will come with some limitations...
Demo document size is limited to 640x480.
Saving tools is disabled.
Disabled Import/Export of 3D-objects.
Disabled Import/Export of textures.
Disabled Import/Export of Alphas.
Custom materials cannot be saved.
ZMovie recording is disabled.
ZScripts recording is disabled.
other than that, have at er... create ZSphere mania... ;)
09 September 2002, 05:43 AM
Was interesting actually to see some work done but in the end the verdict for higher quality modelling was still to export to another package and add the finshing touches. Not to say I am not impressed in its capabitites for its price range.
Another question is still to be aswered is how these modeles handle in an animation?
I think its a fabulous package but I don't belive that it can be used directly as a modeler. After some testing I found that it is useful in the way of conceptual modeling. Just like modeling in with clay, except now there is no scanning. Just take it in to something like Cyclise and we have a model ready for animation and texturing.
I think in that repect it is an exellent package as it really does enable much freedom and fluidity.
THanks for your reply
09 September 2002, 01:06 AM
Realy cool, realy, realy . :beer: :beer:
09 September 2002, 05:46 AM
kpalazov - you ask, "Another question is still to be answered is how these models handle in an animation?" As you can see in the link posted by lildragon, models created in ZBrush are very clean in their distribution of polygons. However, if you are going to do fine animation such as a head you will tweak your edge loops in an app such as Maya before rigging to achieve the precise deformations when animating. While you can work at the vertex level in ZBrush - the level of control you would want would be best found in a different app.
That said, ZBrush allows for very rapid model creation - a primary strength of ZBrush. This speed will allow you to explore more variations in your model then you may otherwise have the time to create. Perhaps you have a scene containing a primary character with many other organic objects or props in the scene. ZBrush may excel in cutting your hours on the project by the rapid creation of these organic props.
just some ideas . . . .
01 January 2006, 05:00 PM
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