Lost Adventurer, Aleks Kirilenko (3D)
LC #42 Pipers Alley

View Full Version : miSSS urgent help needed

02-08-2005, 08:22 AM

As you can see in the picture when I use miSSS on my head geometry
with a plain blinn applied to the cloth geometry it renders fine.
Once I apply my cloth shader (layered via mib_color_mix) it somehow
affects the miSSS on the head and produces the discoloration seen in
There is no FG/GI so there isn't any secondary light sources that the
cloth shader could emitt.

Any ideas?

02-08-2005, 09:00 AM
Just an update: when i turn off raytraced shadows for the lights affecting
miSSS the problem goes away(of course another problem shows up).
Still failing to see the connection between shadows and the discoloration,
especially since it doesn't happen when the cloth geometry has a standard
Blinn applied to it.:curious:

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