View Full Version : hard surfaces for film res - poly, subd or nurbs

02 February 2005, 05:59 PM
which type of geometry is prefered nowadays for hard surfaces like spaceships etc. in movies and why? I would guess subd or nurbs for their resolution independency. Am I right? And sorry for my english.

02 February 2005, 03:30 PM
polygons for hard surfaces imo

And in any case u can always convirt it to subd

Kevin Albers
02 February 2005, 11:16 PM
These days more and more things are built with subD surfaces, indeed.

02 February 2005, 02:16 PM
You are right,

Polys would have to be subdivided again at close range, likely leaving artifacts. I myself would go with a form of patches like NURBS, that or subD's. But I think NURBS allow for more accurate modelling but can be very time consuming compared to SubDs.

Happy modelling.

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