View Full Version : Rigging: Adding vertex and bone

Troy McClure
02 February 2005, 11:25 PM
After a lot time painting weight for binding in the upper part of character, I notice that the knees's bone are misplaced. :cry: Can I move a bone without repainting everything? can I also add vertex?

02 February 2005, 06:03 AM
i would suggest
>>u export the skin weights to a directory.
>>detach the skin
>>edit the bone placement
>>reorient the joints(for the leg skeleton that u have edited)
>bind the character again
>>importweights back to the character
>> Add the vertex required
>>and paint weights only for those new vertices..

Hope i m right...but this is what i do if i run into a problem like yours..m sure others will have better solutions...I would love to hear them too!!


CGTalk Moderation
02 February 2006, 07:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.