Advice/tips on how to go about this is much appreciated. Last time I made a smooth mechanical object it was in NURBS and much easier to work with, just project a or intersect with a cylinder, fillet, done. No mess like this.
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1. This is my base mesh
2. Add a gas tank hole
4. Smoothed, looks like crap!
5. See how curvature rises to meet where detail is higher. I know this is expected behaviour, I am trying to figure out how to compensate.
6. Pushing vertices back still doesn't help as seen by result in
7. Still no good
I work in Maya. Advice/suggestions? What works for you? I have a lot of little holes and stuff like this to add now. I know I could make those lines that stick out smaller by making the mesh a littler denser around there or something, but this is for example sake. At any level, this is a problem. On the real helicopter, it is like a hole was cut in an already nicely smooth surface. No lips, no weird lines or plateaus or difference of curvature. Smooth as a babies bottom.