View Full Version : XSI ghost view?

09 September 2002, 06:58 PM
Is there no more ghost view option from the viewport of XSI?

ah, i need it badly

09 September 2002, 08:38 AM
If you mean the x-ray view... Go to View/Display options(all cameras) and check use x-ray shading in the first panel.... hoope this helps..

09 September 2002, 10:29 AM
that reminds me of another question..

is there a way to display several frames at the time? that would be very very nice to fine tune the animation:)

09 September 2002, 12:51 PM
nop, Ghost isn't Xray.

macoy is right. it tells you what is your last or sevral frames ahead of your animations are placing. Also where's your keyframes are

09 September 2002, 05:18 AM
Macoy if your are referring to onion skinning that will be a part of 3.0 :thumbsup:

09 September 2002, 05:35 AM
really looking forward to that:D:applause:

09 September 2002, 02:43 AM
what does ghosting do?

09 September 2002, 11:40 AM
it shows you a representation of your skeletons animation for every frame. this way you can easily make sure that your animation is smooth.
( ya its not xsi. but it shows what ghosting is :)

09 September 2002, 12:11 PM
wow looks very interesting.

09 September 2002, 12:15 AM
If you want to do ghosting in XSI there is a ghosting script on my page:

It's not the same as what we had in Softimage3D, but it will do till they put it in.

09 September 2002, 08:22 PM
so ghost will be on 3.X?


09 September 2002, 08:42 PM
Originally posted by HapZungLam
so ghost will be on 3.X?

Yes it will. :) (They showed it at Siggraph.)

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