View Full Version : Create Models from Images. Pictomod3D V1 Released.

02 February 2005, 01:24 AM
Pictomod3D Version 1.0 is now available for download.

This easy to use application allows you to create 3D models from images.

Click here to visit the Pictomod3D site and download the free demo. (
(Click here to visit the Pictomod3D alternative download site.) (

Quickly create textured models from scratch, increase the number of 3D models you can fabricate. Integrates easily into your mesh sculpting process. Pictomod3D is perfect for rapid prototyping or finished 3D models.

With this tool you can create a library of new objects or build new last minute requirements fast. Much simpler and more efficient than starting a fresh model from nothing. Use the ready to go meshes and textures directly or as great prototypes to kickstart the creative process.

Fast, affordable and simple to learn, the free demo download comes with a quick-start tutorial to get you up and running in minutes.

Setting up a project takes minimal effort, little more than selecting the background mask, painting in a little extra where needed, and then your 3D model is ready to output.

Use either images of a rotated object or even a few images from arbitrary angles to create textured 3D meshes in Wavefront OBJ or DirectX X file format. Includes a utility to easily extracted images from AVI and MPEG movies.

Create high or low polygon models, up to 128 000 polygons per model.

For more information visit

Click here to visit the Pictomod3D site and download the free demo. (
(Click here to visit the Pictomod3D alternative download site.) (

02 February 2005, 11:28 PM
You are not limited to outputing low polygon models either. Here is the raptor again, this time with 50 000 polygons.

02 February 2005, 06:37 PM
And here's a cow, no texture, 20 000 polygons. It was created from a small toy out of one of those "farmyard animals" collections. So if you needed a farm setup fast you could have a whole zoo in no time.

02 February 2005, 06:47 PM
very very cool

02 February 2005, 07:32 PM
That's some seriously cool stuff. I'll have to try it out.

02 February 2005, 07:55 PM
... but those models look terrible...
no way on earth that stuff would be useable without a lot of hard work to clean them up...


02 February 2005, 08:12 PM
It depends on what you are using them for. If you just need a bunch of background objects then you could use them unmodified. Or if you need mock up stand-ins for an early demo.

But for the professional modeller the program is primarily designed to produce fast prototypes, to cut down the time taken in the first stages of modelling. The textures and meshes would no doubt be adapted and adjusted, and the texture modified, to suit the need of the animator. Its handy to have something to start with rather than build everything from scratch, and you can't always get a pre-existing model to work from.

You might not even use the original mesh in the final product at all, instead using them as accurate reference models or the basis of further topology maps.

02 February 2005, 08:30 PM
I think the technology is very interesting, though the usefullness of it may be limited. I agree that it would be good for blocking out detail.

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