09 September 2002, 08:12 PM
Sure, but when you start scaling things you have to be more careful of how your rig is set up. You will scale a node that all of your bones are parented beneath. But you need to make sure the skinned geometry is not in the same heirarchy, or it will get a double transform. Also any geometry that is point and/or orient constrained into the heirarchy will probably need to be scale constrained as well. So you'll likely have a Top node, and then a Root node and Geometry node as children of the Top. You can scale the Root node but not the Geometry node, and everything is still kept nice and organized under the single Top node.
Hope this helps,
09 September 2002, 03:43 PM
alternatively, can you scale your scene to fit the model??
just group it all into a top node and scale away.
I find myself doing that far more often despite the top node stuff MDuffy mentioned which works just as well.
01 January 2006, 05:00 PM
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