XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Help with smooth light

02-03-2005, 08:11 AM

Look at http://www.pixelgrafik.se/dispenser.html and tell me how to get rid
of the pointy light areas.

Lit with a HDR map, 1000 rays, 0,05 min radius, 0,65 max radius.

Im going crazy....


02-03-2005, 12:09 PM
There are several ways (which I would try in the shown order):
- Increase the finalgather filter - a value of 2 is usually enough
- Blur the hdri in hdrshop
- Increase the finalgather accuracy up to 3000 or even 4000

02-03-2005, 12:26 PM
try what floze said, and also if you are using IBL, try to change the angle of the spehere to Angular, hope it Helps :)

02-03-2005, 02:34 PM
Thanks, Ill try that.

02-04-2005, 10:56 AM
Thanks, I cranked the filter up to 2, and it worked just fine.

CGTalk Moderation
02-04-2006, 11:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.