View Full Version : Character Reel, Please critique

02 February 2005, 01:43 AM

* I originally posted this in the animation forum, but it wasnt getting too much attention there, so I reposted here, hope nobody minds..*

I just recently finished my character animation reel and wanted to get some feedback on it. (Sorry, frame rate for the internet is a little low..)You can download it directly from this link: (

or got to my site - ( and its on the front page.

A few screen shots:

So yah, let me know what you all think...

02 February 2005, 03:21 AM
Overall, it has a good pace, and keeps you interested. One of my crits: Although snappy movement is ap plus, I am tired of slow animation. I would say that sometimes the movement is too fast. Especially with the first part of the aliens skit. They move so fast, you can't even see the animation, which is what you are stressing. Also, when the guy gets hit by the balls, he doesn't even budge, he should move alittle when he gets hit, and then his fall is very awkward, its delayed unnaturally and it is kind of a bizarre fall for what has just happened to him.

But overall, it is awesome, fluid motion. Quick and snappy.

I dig it, good stuff.

02 February 2005, 04:25 AM
i would say.. the first three animation is good.. i like the style.. :bounce:
but i'm not sure about the red guy.. it seems not enough sense of weight and the timing is kinda off..
i'd like the guy that's sitting and seems like he sees something that made him interested.. (2 animation after that)
and the one after that.. when the guy 's eating..
i know it's a continues animation but the beginning part isn't as good as the ending part..
hope it helps..

02 February 2005, 05:22 AM
thanks guys,

I have been getting similar crits from other people, so you are both definetly on the right track. The weight of the red guy and the snappiness are things I'm going to work on..

02 February 2005, 10:00 PM
i think you are on the right track, nothing that you wont perfect overtime and experiance, revision after revision.

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