View Full Version : Use Background shader in MR (6.5)

02 February 2005, 07:05 PM
I'm happy to inform anyone who havn't already seen it:

The "use background" shader is fixed and can now be used in MR to create "white voids" and other compositing effects with final gather and globilum.

At least my initial tests works fine.:)

04 April 2005, 07:04 PM
true but if used with HDRI on a Dome it wont work :/

04 April 2005, 12:50 PM

So.. is there another way to do it?

(Hi how are you? I'm new to MR)

04 April 2005, 07:29 PM
Can someone explain how to use that shader to create white voids? Or create white voids in general...

thank you.

04 April 2005, 07:38 PM
Just apply it to a ground plane, and turn the environment color in th camera attrib. to white.

CGTalk Moderation
04 April 2005, 07:38 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.