XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Use Background shader in MR (6.5)

02-02-2005, 07:05 PM
I'm happy to inform anyone who havn't already seen it:

The "use background" shader is fixed and can now be used in MR to create "white voids" and other compositing effects with final gather and globilum.

At least my initial tests works fine.:)

04-03-2005, 07:04 PM
true but if used with HDRI on a Dome it wont work :/

04-12-2005, 12:50 PM

So.. is there another way to do it?

(Hi how are you? I'm new to MR)

04-12-2005, 07:29 PM
Can someone explain how to use that shader to create white voids? Or create white voids in general...

thank you.

04-12-2005, 07:38 PM
Just apply it to a ground plane, and turn the environment color in th camera attrib. to white.

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