I've made the Off Limits armrig myself, the ones for Day of Defeat and Counter Strike Source were made by Jeniffer!!. Right, let's get on with it:
Note: the sphere's you see in the pictures are a reference point. They represent the crosshair.
Counter Strike Source: Colt XM177E2 animation
UVmap: Dark Hunter
XM177E reload anmation (http://www.van-de-broek.be/Eneas/Models/Hosted/reload1.avi)
This is meant as a Counter Strike Source replacement. The missing textures will be fixed in the compile.
Day of Defeat: Tokarev SVT-40
UV maps: Darkstorn (it's already textured, I just didn't have them)
Arms: Day of defeat team
Armrig (+physique): Jeniffer!!
Tokarev SVT-40 reload (http://www.van-de-broek.be/Eneas/Models/Hosted/Reload1.avi)
This is meant as a day of defeat (http://www.dayofdefeat.net) replacement.
Because people argued you couldn't see what was going on in the XM177E2 reload animation, I took that into account when I made this.
Off Limits: Red Devil
Texture: Reason (there's a new texture for it already)
Armmodel, unwrap, texture: Simon
Armrig + physique: Jake (me)
I've made these for the Off-Limits (http://www.off-limits.be) modification for the Source engine. Because I didn't know about resetting the Xforms at the time the rig was croocked and I had to rebuild it. So we're not using these.
That's it for now, I hope the mods approve this, I haven't seen many of these.