View Full Version : Blendshape controller snapping back

01 January 2005, 06:10 PM
Im working on a character setup; made a couple of bendshapes, connected them to some curve controllers with expressions (the Osipa way), skinned my character geometry to a skelleton, all works well until im starting to animate those curve controllers: When I set a keyframe and change to another frame (e.g. slide the frameslider), the curve snaps back to his original position along with the blendshape animation. But when I look in the graph editor I see the motion curve like it belongs to be! Really weird. I've tried a lot of things but I can't get it to work. So I'll hope it's just a simple problem and any of you guys can help me out :).

cheerio Koen

CGTalk Moderation
01 January 2006, 07:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.