View Full Version : Duplicating shader network and connections to lights

01 January 2005, 01:54 AM

here's something that has been bothering me for a while. I have a shader network
that I need to duplicate and keep the connections to *existing* lights.
It's annoying having to reassign light linking to the duplicated shader.
Using "duplicate shading network" maya creates new lights, which is not what I want....

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01 January 2006, 02:00 AM
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