Using Maya 6 - I have a low poly game model of a gun with uv's done. I have MR set to render FG with a nice Dosch HDR image in the IBR and in the render all is well. Now I would like to bake all that out into a light map that I can take into photoshop and paint up some details. Can anyone tell me from their experience what the Batch Bake settings are to accomplish this? Or whatever a workaround might be. Many Many Thanks In Advance.