View Full Version : Help: MR HDR/IBR Baking Light Map

01 January 2005, 10:42 PM
Hi everyone, I need a little help on this technique if it exists.

Using Maya 6 - I have a low poly game model of a gun with uv's done. I have MR set to render FG with a nice Dosch HDR image in the IBR and in the render all is well. Now I would like to bake all that out into a light map that I can take into photoshop and paint up some details. Can anyone tell me from their experience what the Batch Bake settings are to accomplish this? Or whatever a workaround might be. Many Many Thanks In Advance.

01 January 2005, 11:16 PM
Will the Ray Diffuse 2.0 from lightEngine 3D be a good solution for this? I have no problems purchasing it just curious if this is the best solution. Once again thanks.

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01 January 2006, 12:00 AM
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