View Full Version : reversing normal problems

01 January 2005, 06:57 AM

Without findin anything related to my problem with a cursory search of this forum, Here is my question.
I've tried reversing and re-reversing normals and using two-sided lighting and shutting off hardware texturing and setting to dog gone face and restarting my computer. But I get the same problem over and over. It seems like it reverses the lights for some strange reason. It's hilaaarious. Any suggestions would be appreciated. Please.

01 January 2005, 07:01 AM
Have you tried averaging normals/hardening normals/conforming normals? Also have you looked in the attribute editor and made sure the model is double sided (in the render stats section).

When you reverse the normals, does the section that's invisible become visible and vice versa?

01 January 2005, 07:16 AM
Try unlocking the normals too.

01 January 2005, 07:40 AM
Edit Polygons, Normals, Set to Face.

01 January 2005, 08:21 AM
Did try setting to the meshugennah face; did not try unlocking, averaging, hardening, or conforming normals. Will do so in that order. Thanks guys, frustration is more fun with friends who feel your pain.

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01 January 2006, 09:00 AM
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