I wanted to get some help on modeling a StickMan. The main issue with the structure of the mesh is to get the legs properly there. See with a Stickman as such in 2d the legs take up the same space.. while in 3d they can't. The strusture needs to be able to animate it for a beat'em up game. I've messed around a lot with it using cylinders but can't seem to get it right. I was curious if I could get any help here...
The design would be something like this..
As you can see in this simple test image..
http://www.gdsleeds.com/staticpages/gds_files/ns/firstshot_ns.jpgThe hips leg part are stuck together which makes the animation of it very hard using either bones or envelopes.
Nike did it well in their ads, but I can't figure out the structure of it. I've been talking on the Polycount forums too, which gave some nice help, but I was thinking of other techniques? - http://boards.polycount.net/showflat.php?Cat=0&Number=17928&an=0&page=0#17928
Thanks for any help, this is for our Society project as GDS leeds - www.gdsleeds.com (http://www.gdsleeds.com)