View Full Version : Help: Stick Figure Modeling

Toby W. Allen
01 January 2005, 11:50 PM
Hey there,
I wanted to get some help on modeling a StickMan. The main issue with the structure of the mesh is to get the legs properly there. See with a Stickman as such in 2d the legs take up the same space.. while in 3d they can't. The strusture needs to be able to animate it for a beat'em up game. I've messed around a lot with it using cylinders but can't seem to get it right. I was curious if I could get any help here...

The design would be something like this..

As you can see in this simple test image.. hips leg part are stuck together which makes the animation of it very hard using either bones or envelopes.

Nike did it well in their ads, but I can't figure out the structure of it. I've been talking on the Polycount forums too, which gave some nice help, but I was thinking of other techniques? -
Thanks for any help, this is for our Society project as GDS leeds - (

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