XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : how to avoid double darkness ?

01-23-2005, 06:08 PM

when I composite my ambient occlusion pass , how can I avoid double darkness ?

what I mean is, I don't want shadowed area get darken by my occlusion pass.

thanks for any help.

01-25-2005, 01:40 PM
Use a Min node to combine shadow passes without accumulation (assuming they are white on black, if they are black on white then use Max).

CGTalk Moderation
01-25-2006, 02:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.