View Full Version : Bleuprint problems.

01 January 2005, 01:34 AM
I'm trying to trace over a car form a bitmap (blueprint). Unfortunately, i lose a lot of quality once the bitmap is assigned to a plane. The lines in the blueprint are converted into big pixels and i lose a lot of detail. I tried importing the blueprints with a higher resolution but that didn't work either. Is there a way I can keep the original quality of the bleuprint once it is assigned to a plane?

01 January 2005, 11:57 AM
yeah, sure there is. just adjust your max texture size from the 3d-application of your choice and no more data loss. also you can cut the plane to 4 different pieces, and also the texture.

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01 January 2006, 12:00 PM
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