Datadog
01 January 2005, 04:43 AM
I've got a low-poly character going right now and I've got two pupils I want to attach to the polygons I'm using as his eyes that I can animate. The problem however is that when his face deforms, the polygons for his eyes deform too and the pupil ends up going through the geometry. Is there a way to keep the pupil consistent against the polygons, or is there a better way to make an animated eye (without resorting to spheres for eyes.)