01 January 2005, 08:00 AM
=( no body knows the answer?
01 January 2005, 09:32 AM
I never made low poly cars myself (only some Quake III maps :) ) but I might help you with some rough numbers:
Depending on the (age of the) game your polycount might vary between 3k and 10k - but this really depends on the game engine and obiously the hardware it was designed for.
Typical texture maps are 256x256 to 512x512 pixels, while the latest engines seem to support 1024x1024 px.
But this is probably the most useful hint I can give: if CGTalkīs Game Development (http://www.cgtalk.com/forumdisplay.php?f=40) and Game Art WIP (http://www.cgtalk.com/forumdisplay.php?f=39) forums canīt help try to find game-specific forums! Whenever a game allows for 3rd party models or maps, these forums usually have dedicated sections for building extra content and - more important - offer experienced modellers, who know how to build, rig, texture (and animate) new models for that specific game.
01 January 2006, 10:00 AM
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