I have two gripes:
1.) - in order for the snake to be able to follow the path correctly, the pivot has to be centered to the object which means I cant begin and end the animation path with the head.
2.) and this one really bugs me.... it seems my u value is limited to a max of .4! this means that if I want to change the speed at which the snake moves (which of course I want to do) I only have the values between 0 and .4 to work with. Anything lower or higher in the graph editor, the snake just wont move. And whats worse, when I try and slow the snake down for a moment, the animation gets CHOPPY. This is because it is trying to calculate a value at the fourth decimal place which maya wont do. Instead, it waits until it reaches a value it recognizes and then it jumps to that point on the spline.
This is unacceptable and for me, unfixable. Does anyone have a solution for this?
Thanks sooooo much,