View Full Version : Max Payne 2 Mod

01 January 2005, 08:39 PM
I'm starting out on a mod for Max Payne 2 and I was wondering if anyone knows anything regarding the model polygon count? Apologies if this is the wrong forum!

CGTalk Moderation
01 January 2006, 12:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.