View Full Version : Clothing Topology?

01 January 2005, 01:24 AM
I know that when modeling you should try your best for uniform spacing and clean geometry, but when modeling clothes it seems that you need to have somewhat messy geometry in order to create those wrinkles and folds. I was just wondering if this is okay and if you see this in the industry.

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01 January 2006, 11:00 AM
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