View Full Version : blendshapes from extracted geometry
01-13-2005, 08:16 AM
hi, i am watching the cgToolkit "making of leon" video, there is a scene where he:
-extracts all of the faces that make up the head on his model.
-combines the original faces back into the mesh (then merges the verts)
-models a blend shape from the duplicaded geo
-adds the blendshape into the original mesh (unchecking the "check topology" flag & "local")
works fine for him. what it does for me is it scales down the geo about 1000 percent and takes the shape of target.
I have tried "world" but the geo just moves to the side, i have even tried all the different def orders even though this is the only deformer attached. I keep watching this part very carfully and i do not notice what i am missing.
both the tutorial and i are being used with v6.0.1
thank you for any help.
01-14-2005, 12:04 AM
This might be obvious, but did you freeze transforms and delete history on the model? Also try to export the problemsome geo' as .obj and then import it into a new/clean scene and try the process again.
see how you go with that.
01-14-2005, 12:06 PM
yeah tried all that. this may sound real stupid but it seems like it doesnt work because my scene units are set to inches instead of default cm. i cant even get this to wok on a simple sphere in a new scene unless i set it to cm. i know it sounds retarded and buggy but this i the only change i can find that makes any difference whatsoever in the outcome. does this claim of mine sound too buggy to be the real issue?
01-19-2005, 10:41 PM
Depends on if you do this during the process. But it sounds right to me.
01-20-2006, 11:00 AM
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