I'm having a problem with a rendered 3d-sequence. Parts of the images contain very fine geometric and texture details which causes flickering in these areas. It looks so-so on a PC-monitor but it's pretty ugly when watched on a PAL-monitor.
Due to time constraints I will probably not have the chance to render the sequences again with better filtering :(
I remember there were some blur plugins for combustion or after effects which could detect areas with detail and preserve them while bluring the rest. Thats not exactly what i want but it goes in the right direction. I need some way to blur only high frequency pixel changes and keep the rest untouched.
Can anyone help me in this matter?
ps: I'm using Combustion, but if you know how you would do it in another application, please answer anyway. Maybe there is a way to apply the same technique in C*.