XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Reversing Animation?

01-11-2005, 11:54 AM
Hi, does anybody know of an easy way to reverse an animation so that it plays backwards (oh and I don't mean simply pressing the play backwards button)



01-11-2005, 12:39 PM
Ehhhh, I have script where you can input the scale of the keys and the offset value. You could just simply put in negative one for the scale value, and offset it by the number of frames you have. It only works on one object at a time, but let me know if you'd like it. It's just a homemade one I use myself, but I'm also pretty sure you should be able to find more reputable ones with just a bit of searching on highend or google or something.

01-11-2005, 03:15 PM
you can use the edit/scale command in your graph editor. just select the keys in the graph and use that - I've never really had many problems with it tbh :)

01-11-2005, 03:17 PM
Thanks guys,

I'll give that a go :)

01-11-2005, 04:09 PM
another good un is to make a character set. save the animation as a clip then you should be able to tweak that clip and quickly speed it up or slow it down. you can even add a time warp and create some mad superspeed running dude that suddenly goes bullettime :D

01-12-2005, 10:55 AM
I think I remember seeing a reverse ainimation tool in Bonus tools.

01-25-2005, 02:11 PM
You could also create a new time node ( createNode time; ) and just set a couple of keyframes so it will play backwards. Then select the animated node and go into the "input output connection" of the hypergraph. There you will see the "key-nodes" ( nodes with a little graph-icon connected to the animated node ). Just connect the outTime from the new time node you created into the "key-node" input attribut. Then when you play the animation you will see the animation play backwards.

hope that was understandable!?

03-24-2005, 12:14 PM
I know this is for Maya but instead of starting a whole new thread i wondered if anyone knew how to do this in XSI?

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