View Full Version : My January 10sec club animation

01 January 2005, 05:32 AM
I just came across the 10secondclub and I think it's awsome. I'd like a good critique before I submit this work as final. The blue guy is not my model, I would love to use my own models but don't know how to rig yet since my classes in school haven't gotten that far. This is my first time with lip sync in 3d and almost the first thing I've done with a rigged character besides playing around with a walk cycle.
Original version: (first version)

Updated version based on critique from 10 second club: (updated 1/23/05)

toto poto
01 January 2005, 10:55 PM
sorry, i canīt watch your movies. looks like they are currently down...the links donīt work for me...

01 January 2005, 05:39 PM
Yeah, your links aren't working. :shrug:

01 January 2005, 05:03 AM
Unfortunately both geocities and angelfire don't let you directly link to images or .mov files. You'll have to make a page with the file in it in order for us to see the animation.

01 January 2005, 05:31 AM
And now I realize you can see them by right clicking and downloading the file.

You did a great job with the facial expressions and the lip synch. The only thing that bothers me is that, when the lower character flinches and when the upper one makes a movement like he's going to hit the lower character aren't happening together. I understand why the lower character flinches when he does (it makes sense with the sound clip), but it seems odd that he'd be relaxing when the upper character looks like he's about to hit the lower one.

01 January 2005, 06:18 PM
Just copy and paste the address into your address bar. it should work.

01 January 2005, 02:06 AM
Here's an update to the animation, I haven't been doing much with it because I'm working with other things.

Right click and save target as to download.

01 January 2005, 01:56 AM

nice start...especially as you are still a student.

first off i would have to say that the posing could be pushed a lot further. a few really strong poses can go a long way. start with a strong line of action and build from there. you should be able to get a sense of what is happening in the scene without hearing the dialogue. secondly, the animation as a whole feels slow and somewhat floaty. this is usually a problem most animators seem to face when starting out.

check out keith lango's tutorials to see how he breaks down dialogue and plans his performance. it will definately help with your next attempt.


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01 January 2006, 02:00 AM
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