View Full Version : Lava Bridge (environment)

01 January 2005, 09:59 PM
Hey all,

here's the result from this WIP ( The setting is a fantasy-ish cave with a lava stream flowing through it. NOT the good guys' fortress. ;) Please crit & comment.

Software: 3ds max, After Effects, Photoshop

*** UPDATE! New and darker composite:
Quicktime MOV ( - 10.7 MB

- Jonas

01 January 2005, 10:51 PM
Wow! Very, very nice work man. I especially like the hot vibrating air from the lave-flow.

It was also nice to view it develop. Great Job. :thumbsup:

01 January 2005, 10:53 PM
Wow, that was great. I just think you need to speed up the camera a tad towards the end when the music gets faster. But either way, great animation, the music really brings it out more. Great Job.

01 January 2005, 11:09 PM
Vey nice.:thumbsup:

01 January 2005, 11:46 PM
Beautiful work Jussing. I thought the lava would be difficult to make but you have made it look great. :thumbsup:

01 January 2005, 12:53 AM
Hey Jussing! As you know, I've been following your WIP thread since the beginning. So seeing the final come together, I can truly say: this turned out INCREDIBLY AMAZING! The lava, the smoke, walls, demon headstone all combined w/ the sync of the music make this piece seem like it came directly from a movie/movie trailer.

Job well done! :scream:

01 January 2005, 02:59 AM
Thank you guys, you're all too kind! :blush:

Just for kicks, here's an animation that shows the difference from previz to final... :D

Click here to download ( (5.2 MB Quicktime)

- Jonas

01 January 2005, 08:43 AM
Really amazing with great D&D like feel to it.

01 January 2005, 09:13 AM
Super Cool! :thumbsup:

01 January 2005, 09:39 AM
excellent work! it really give u the feeling of the hear there...

02 February 2005, 05:11 PM
Here's a hi-res still I submitted to Expose III. :)

02 February 2005, 07:19 PM
Love the modeling, Love the lava, Love the Music! :thumbsup:
All your work is great so I guess all I can say is I hope I can see lots more!


02 February 2005, 12:14 AM

It is a very nice piece ... However the camera, could speed up just at the end of the clip (suychronize it with music) ... Good job!

One more thing, personal feeling:

You could decrease the light intensity in the main chamber and allow lava to do its trick ...

Good luck ...

02 February 2005, 03:36 AM
the scene is way to bright, the light should be coming from the lava

02 February 2005, 05:08 PM
Looks awesome!! Very nice camera movement as well, good job

10 October 2005, 01:35 AM
Awesome job man!! I love this animation.:scream:

10 October 2005, 03:29 PM
I must agree with those few others about the's way too bright...tone down yr ambient, way down; just mostly rely on the light emitting of the lava. I believe it will add a whole new sense of drama to the whole it is you seem to be relying on the score for alot of the drama. It's got alot of potential. You might also try an occlusion pass to darken up those creases.
nice job

10 October 2005, 05:03 PM
Hi all, thanks for the compliments!

Monitor calibration is a bitch when it comes to dark pieces, and this ones looks different for each monitor I've viewed it on.

I have however, created a new composite a few months back.

I'll compress it for web download, and upload it in a few minutes. ;)

Cheers everybody,
- Jonas

10 October 2005, 05:47 PM
cool!! looing forward to it!!

10 October 2005, 07:58 PM
Here it is, a darker composite:

Quicktime MOV ( - 10.7 MB

Maybe still too bright for some of you, but now it looks exactly like I want it to. :)

Thanks again for the input and compliments!

- Jonas

11 November 2005, 08:26 PM
lovely job.. Is it possible to give some break down to how you done the multi passes of the rendering in max. I have seen in your reel that you made many pass sun light, background, z-depth etc. After you have all the passes you blend then on after effects? can you explain a bit please?

Many thanks

11 November 2005, 10:39 PM
Looks like a huge budged fx-shot from a big fx-studio!

Great Work... Phantastic lighting texturung rendering and compositing
Keep it up!

11 November 2005, 02:36 PM
Thanks guys! :)

cgi_dude, I replied in your thread (

- Jonas

11 November 2005, 05:24 PM
pretty cool design, lighting and coloring. only nig I see is the texturing isn't "fine" enough and too much spec so it kinda looks toyish.

11 November 2005, 01:26 AM
Hi, thanks for the feedback. Which parts have too much spec?

- Jonas

11 November 2005, 04:29 PM
Wow just watched ur clip that looks amazing....the lava looks great any chance you
could gimme a brief how-to tutorial? is it just down to the texture mapping or is it
actual flow using realflow or sumin??



11 November 2005, 12:26 AM
The lava is spectacular! how did you manage to have it break apart on the slopes?

11 November 2005, 08:11 AM
Hi guys, thanks for the interest!

The shape of the lava flow is done by sliding the flat lava mesh through an FFD modifier, as seen in the january demo reel (

The pieces in the lava are made by using the cellular procedural map. Using the falloff map, the lava has a different map on the slopes, where the parameters in the cellular map make the chips smaller.

Was that understandable? ;)

Cheers folks,
- Jonas

11 November 2005, 12:19 PM
Completely. Thanks for the tip!

11 November 2005, 04:19 PM
Very good indeed. Simple camera movement...yet effective. Well done!:thumbsup:

11 November 2005, 03:20 AM
Wow, i really liked that animation! Music went great with it too!:thumbsup:

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