View Full Version : Police Chase - compositing project


DigitalCrystal
01 January 2005, 06:06 PM
Hey hey everyone. This is a small project I have worked on for my compositing class at Full Sail. Between my 8 hour days at school and home life I managed to pump this project out in 6.5 weeks. Roto, 3d matchmoved by hand, CC, models, animation, etc.. completed by myself. I have run out of time on this project, and look forward to hearing crits and comments. Also, I was fortunate enough to get some help with the audio. Thanks Joe! Enough chat, the video:

Quicktime (35mb)

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Video (http://www.digitalcrystaldesigns.com/3ds/hodge_jer.mov)
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Software:
MAYA
3DS MAX (Final Render Stage-1)
SHAKE

http://www.digitalcrystaldesigns.com/3ds/comparesmall.jpg
Hi-Res Image (http://www.digitalcrystaldesigns.com/3ds/compare.jpg)

Thanks to everyone who supported me! :thumbsup:

jamagica
01 January 2005, 07:29 PM
Well, it froze for me half way, but then I caught the end when the car tipped over and the beginning..it looked real enough for a film! Sweet

metroeast
01 January 2005, 01:04 AM
Very nice work. Suddle. I would work more on the particles. Other than that it is showing great progress.

andy_maxman
01 January 2005, 09:35 AM
i freak on the camera....very realistic movement....
what do you use to port the whole thing to max for rendering?

stoffel
01 January 2005, 03:20 PM
Looking good. :thumbsup:
But like someone already said the particles could be better and the tires doesn't seem to move. Or am I wrong?
But you did a ver good job

DigitalCrystal
01 January 2005, 09:58 PM
Thanks for the comments. I agree about the smoke and sparks, they were rushed and it shows. This is my process:

-I shot the footage from the chopper using a Panasonic DVX100a 24p, no interlacing, nice.
-Matchmoved the live plate with a virtual camera in 3ds Max.
-Rotoscoped the cockpit of the chopper out in Shake.
-Modelled the cars in maya (Porsche: 5 hours)(Koenisegg CC: 6 hours)
-Converted the cars to obj's and imported them into MAX.
-Color corrected the footage to look like night.
-2d Tracked the guages in Shake to give the night glow.
-Rendered the cars on a plane and placed into scene.
----This was tricky in that the plane was used as a mask to cut through the CC node that was present on the footage, cutting a hole, revealling the day lit scene below.
-Extra lighting (police lens effects, chopper spot)
-Smoke and sparks layer
-Rendered in DV/DVC Pro codec to match the requirements of the class.

Here are a few images to break down the process:

Test render of the cars on the footage:
http://www.digitalcrystaldesigns.com/3ds/renders/testrender.jpg

Rotoshape:
http://www.digitalcrystaldesigns.com/3ds/renders/rotoshape.jpg

Lighting Render:
http://www.digitalcrystaldesigns.com/3ds/renders/render.jpg

Final product:
http://www.digitalcrystaldesigns.com/3ds/renders/final.jpg

One of these days I'm sure I'll have some time to fix those particles. At the moment, I'm working on some models and dynamics in maya.

clodhopper
01 January 2005, 01:00 AM
that came out great. I hated that compositing class...why all the switch between max and maya? I tihnk i would have gone with sprites fer the smoke. but anyway it looks great considering the time frame. awsome work...now I want to see more models.

DigitalCrystal
01 January 2005, 08:14 AM
...now I want to see more models.

Well, there is always this project ;) :wip:

http://www.digitalcrystaldesigns.com/3ds/renders/matrix/501.jpg

As for the switch between maya and max, I found the match moving easier in MAX than maya, and I wasn't certain that the camera would transfer over to maya. I hadn't used any maya particles either at that time, so the obvious choice was 3ds. Plus, with final render stage one, I had 6 computers all plugged together in my render farm, distributed rendering is awesome.

Now, time to get some more models pumped out, yeah!

Good times. Thanks for the crit :thumbsup:

3dcrt
01 January 2005, 12:42 AM
Since you posted a police chase, I thought I would chime in with mine. It isn't very fancy, and I removed the logos from the cars as well as the land detail (It's a real chase that is going to court).

Anyway, I have never posted anything here, since you guys are real artists and I am kind of a hack, but here is the link and a pic....

http://www.3dcourt.com/gallery/ps3.wmv



There are 2 views, it's pretty lame but..what the heck, I am sure you guys would have some constructive comments.

http://www.3dcourt.com/d2.jpg

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