09 September 2002, 11:00 PM
Though not radiosity, much less a radiosity mode, gMil should be mentioned in context with the other global illumination options available to you. gMil is a shader-based 3rd party solution (by Eric Soulvie) for generating global illumination effects. It is an "occlusion" shader, which means that it searches for how accessible to lighting the geometry might be. Its results are similar to the Backdrop Only radiosity mode, but has specific controls for determining where the illumination effects are applied, as well as more options for determining what is affected. As it is a shader, it can be applied on a per-surface basis, which can save time when you do not need to generate radiosity for an entire scene.
amazing what google can do !
01 January 2006, 04:00 PM
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