View Full Version : Grand Space Opera 3D Entry: George Kim


Georgie
01 January 2005, 11:16 AM
George Kim has entered the Grand Space Opera 3D.

Challenge Page (http://www.cgnetworks.com/challenge/grandspaceopera/view_entries.php?challenger=5563)

Latest Update: Final Image: The final render
http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105899146_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105899146_large.jpg)

Sorry to be in a hurry.

Georgie
01 January 2005, 02:35 PM
http://www.cgnetworks.com/challenge/entries/7/5563/5563_1104590132_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5563/5563_1104590132_large.jpg)

Hope I'm on the right tract.

mireneye
01 January 2005, 02:40 PM
Welcome and good luck. Remember Grand with big GRAND Space opera.
I await to see more work.

Georgie
01 January 2005, 02:46 PM
http://www.cgnetworks.com/challenge/entries/7/5563/5563_1104763598_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5563/5563_1104763598_large.jpg)

This is supposed to be a huge space city ....

Georgie
01 January 2005, 02:49 PM
http://www.cgnetworks.com/challenge/entries/7/5563/5563_1104763778_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5563/5563_1104763778_large.jpg)

Test render of the space coloney. No textures yet.

Georgie
01 January 2005, 03:58 PM
http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105199919_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105199919_large.jpg)

Adding transporters to the scene ...

Georgie
01 January 2005, 04:01 PM
http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105200087_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105200087_large.jpg)

Adding fighters to the scene ...

Georgie
01 January 2005, 04:14 PM
http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105200880_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105200880_large.jpg)

Adding a simple sphere for a background planet ... and here we go.
Seeking suggestion: Do I have enough objects in the scene? (I kinda think too much more objects in the scene would rather turn the scene "gaudy.") Do I better proceed to textures, or need to design more spacecrafts?

Matroskin
01 January 2005, 04:46 PM
Hi,
I find your scene more or less filled with odjects (some could be added later on - not important).
Anyway you can reach more detalisation texturing the city.
Actually I'd add colorfull "natural space drawings" (fogs, star glows ect.) as they can give great feeling of depth and good eye-candies.
Also cretion of complicated atmosphere can improve greatly.
And one thing about geometry: sphere has not enough polygons (but i think it's temporary).
Overall - very epic composition

my Space Opera page>> (http://www.cgtalk.com/showthread.php?postid=1779103#post1779103)

Georgie
01 January 2005, 11:28 PM
Thank you for your suggestion, Deryk. I guess I'd better proceed to the texturing mildstone, then.
Looking at your rendering, I noticed that you have an unusual mastery over textures--and an ability to tell a story in a single shot of picture.

Georgie
01 January 2005, 03:56 PM
http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105545408_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105545408_large.jpg)

Towers in the city almost completed with bump/color/"lighting" maps. The circular base of the city is complete just with a bump map. All the others are just temporary. (The big transporters has the city's bump map. I'm getting L-A-Z-Y.)

vrf
01 January 2005, 04:33 AM
One thing that would help in your image is variety in geometry. For the city, your could have some different height towers and such. Some tall and thin, others short and fat.

Vance

Georgie
01 January 2005, 09:50 AM
Appreciate your suggestion. I'll try that.

Georgie
01 January 2005, 03:40 PM
http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105630848_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105630848_large.jpg)

A little improvement with the bump map in the city's circular base ... and adding an extra set of towers in the city following the suggestion of "Vrf.") The textures for the transporters and the small spacecrafts and the "earth" still pending ....

Georgie
01 January 2005, 04:51 PM
http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105894259_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105894259_large.jpg)

The texture for the buildings in the space city.

Georgie
01 January 2005, 04:56 PM
http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105894599_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105894599_large.jpg)

"Light" map for the buildings

Georgie
01 January 2005, 04:59 PM
http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105894742_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105894742_large.jpg)

A preview of the "basic" model of the towers ...

Georgie
01 January 2005, 05:04 PM
http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105895050_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105895050_large.jpg)

A Rendering of the "dupliverted" buildings ...

Georgie
01 January 2005, 05:06 PM
http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105895172_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105895172_large.jpg)

The texture for the circular base of the city ...

Georgie
01 January 2005, 05:08 PM
http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105895287_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105895287_large.jpg)

A preview of the texture ...

Georgie
01 January 2005, 05:10 PM
http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105895445_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105895445_large.jpg)

Texturing of the city completed. A preview from over ...

Georgie
01 January 2005, 05:12 PM
http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105895567_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105895567_large.jpg)

Texturing the city completed. A preview from over ...

Georgie
01 January 2005, 05:14 PM
http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105895646_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105895646_large.jpg)

A preview of the city from under ...

Georgie
01 January 2005, 05:18 PM
http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105895936_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105895936_large.jpg)

The color & spec. map ... (didn't have enough time to do an elaborate job.)

Georgie
01 January 2005, 05:19 PM
http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105895981_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105895981_large.jpg)

The color & spec. map ... (didn't have enough time to do an elaborate job.)

Georgie
01 January 2005, 05:21 PM
http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105896059_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105896059_large.jpg)

A humble preview of the small fighter ...

Georgie
01 January 2005, 05:23 PM
http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105896194_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105896194_large.jpg)

But when "particlized," it can look interesting.

Georgie
01 January 2005, 05:29 PM
http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105896566_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105896566_large.jpg)

The Transporter shares the same bump map with the city's base. But on its sides, the above texture was added.

Georgie
01 January 2005, 05:32 PM
http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105896733_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105896733_large.jpg)

The "light" map.

Georgie
01 January 2005, 05:34 PM
http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105896859_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105896859_large.jpg)

A preview of the transporter from above ...

Georgie
01 January 2005, 05:37 PM
http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105897070_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105897070_large.jpg)

A preview from its side ...

Georgie
01 January 2005, 05:41 PM
http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105897278_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105897278_large.jpg)

Utilizing built-in textures ...

Georgie
01 January 2005, 05:43 PM
http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105897428_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105897428_large.jpg)

A preview. Didn't have time to "draw" the textures ....

Georgie
01 January 2005, 05:47 PM
http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105897624_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105897624_large.jpg)

General lights were set up. To simulate a reflected light from the "globe," an additional light was added.

Georgie
01 January 2005, 05:49 PM
http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105897774_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105897774_large.jpg)

Sorry, posted a previous screen shot. This is the right one.

Georgie
01 January 2005, 05:52 PM
http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105897965_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105897965_large.jpg)

Adding an explosion at the tail of a transporter... To simulated the light from such an explosion, adding an another light.

Georgie
01 January 2005, 05:54 PM
http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105898058_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105898058_large.jpg)

A preview of the blast ...

Georgie
01 January 2005, 05:57 PM
http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105898263_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105898263_large.jpg)

Adding a fire and a trail of smoke at the wing of a small fighter ...

Georgie
01 January 2005, 06:01 PM
http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105898494_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105898494_large.jpg)

Finally rendering the scene ... (Ray tracing turned off--for "time" reason.)

Georgie
01 January 2005, 06:06 PM
http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105898788_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105898788_large.jpg)

A slight motion blur applied. (No 2D post effects used.)

Georgie
01 January 2005, 06:12 PM
http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105899146_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5563/5563_1105899146_large.jpg)

Sorry to be in a hurry.

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01 January 2006, 08:00 AM
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