01 January 2005, 10:58 AM
what sorta control are u looking for?
have u tried the different POP OPs that houdini come with, because they pretty powerfull.
ive been using houdini for quiet some time and havent really needed to create too many of my own pops.
however to answer ur question,
a quick example.
create a pop op in vex, and add a --global variables-- op.
then a add a --add-- op.
connect the --global variable-- "P" output into input 1 of the --add-- op
and output the "sum" of the --add-- op into the --Output-- "P" node
P obviously stands for position. what u've basically done here is connected the current position of the particle that goes into the POP op and just piped it into the output. this network wont change anything. P = <<P.x,P.y,P.x>> + nothing
Now middle click on input 2 on the --add-- op, add a parameter.
make that parameter a vector, give it a name and a label, just for neatness sake :)
the parameter will allow u to change the value of whats being added to the position of ur particles from the actual pop under pops.
now u should have a network that takes the current position of the particles and add's a vector too it. basically P = <<P.x,P.y,P.x>> + <<new.x,new.y,new.z>>
press "u" too leave the op, name the actual vex particle op in the name vex window and POP type name. give it a cool name like "my_first_pop".
and right click on ur new pop op, click on "make type from"
just say of, it should inherit the name from the label u gave it 2 secnds ago.
go to ur pops and create a location op, and then ur "my_first_pop" will also show up, create one of those.
connect that to ur location pop and adjust ur vector entry. ie X = 1, Y = 1, Z= 0; (notice the custom label)
and uve basically created a really simple uniform field POP.
hope this gives ur a start
all the best
01 January 2006, 08:00 AM
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