View Full Version : To the 3d-modeling community, hi!

12 December 2004, 05:18 AM
Hi, my name is Leon and I'm new to and I am sort of experienced in modeling and such. I mainly work on gMax, however I have had very little work with 3ds Max and Maya. I just wanted to say hi to everyone and show what I'm capable of. Well, here goes nothing....

The first one isn't textured yet, but the second one is completed. I just had a question for all modelers here. How do get the water to look all ripplely? Is it possible in gMax?

12 December 2004, 06:14 AM
wow thats really really nice looking!

01 January 2005, 08:29 AM
Wow. You did that on Gmax? It's great!

I'm a newbie too, but I'd love to be where you are. The second render would work great for an object in an isometric RTS/Sim (Tycoon-like) game! :)

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