Lost Adventurer, Aleks Kirilenko (3D)
LC #42 Pipers Alley

View Full Version : merging maps into vertex colors?

12-30-2004, 02:08 AM
Just a quick question, I recall reading about such a script before.
Is it possible to create vertex colors from a a texture on the object.
I could do some very cool things if so.


12-30-2004, 05:18 AM
You may try hacking bobo's pflow tutorial on inheriting texel color or Johan Thorngren's Arealight script to work for you.

Hope this helps some,

12-30-2004, 12:54 PM
Thanks Eric. That may be a start. I have some rought idea how to do it, it's easy to get the pixel colors from a pixel. I'm not sure how it is to get from a texture that is applied to an object.
So you are say on the finger, and want to check what color you have on the finger tip.
I recall seeing something about this in the help.

I just jacked in the optimizations for vertex painting in polyspeed, so now i'm looking for things to do with it. By accident I created a very cool masking tool for airbrush with it (that is fast too).


12-31-2004, 01:31 AM
You can do this without a script. Just use the Assign Vertex Color" Utility select radio "Diffue" and only check "Use Maps"

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