View Full Version : Animation: 2004 demoreel
12 December 2004, 10:51 PM
I' ve just finished my first demoreel and I post it here.
This is the link: http://www.opendesigner.it/animations/demoreel_640x346.mov
I'm searching work as lighter, rigger or modeler, so if you would like to contact me, don't hesitate it :D
Thanks and I hope you like my demoreel.
C&C are wellcome :D
12 December 2004, 11:33 PM
The lighting and modeling work are excellent. The reel itself becomes repetitious, and I think you can eliminate several of the models in order to allow the viewer to take a closer, longer look (particularly) at the wireframes. The "swoops" through the architectural rendering were almost disorienting. It picked-up when you actually had the characters do something, and the talking-head bit at the end was good.
You really don't want a 44-megabyte download.
12 December 2004, 10:09 AM
Sorry for the size of my demo reel.... so I've made a new version of it and now it's 22MB.
The link is the same: http://www.opendesigner.it/animations/demoreel_640x346.mov
I also add an image with the work that are inside it:
Thanks and I hope to recive more comments :D
12 December 2004, 05:42 PM
Sweet models and your rigs look good too.http://cgtalk.com/images/smilies/thumbsup.gif I think you definetely need to slow down the camera moves around the wireframes, that way people have time to really look at them. Also, the camera moves in the arch section seem a bit ambiguous, they swoop all over the place and you can't really focus on anything that you are trying to show. Remember you are trying to show your lighting and modeling, not camera moves, so maybe less camera motion so that the viewer can see the skills you possess in the areas that they are trying to hire you for. Hope this helps.
01 January 2005, 12:22 AM
I love it. Personally I think the way you handled the model shots and wireframes was excellent. But then, Im an animator, not a modeler. Design and lighting also excellent throughout. The blue robot is especially nice, good thing to open up with. But I didn't particularly like the cel shade guy at the end, design-wise.
01 January 2005, 08:34 PM
but I agree with Rhino23, too fast camera moves, and it looks like you are searching a job for animation.
01 January 2006, 08:00 AM
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