View Full Version : Biped setup in CS

09 September 2002, 06:32 AM

Can anybody advise?

I have skinned a human figure using CS and Physique. Iím trying to apply standard BIP files to this figure in order to animate it. The BIP files are the standard ones that ship with CS. Every time I apply the BIP file to the rigged figure the shoulders are pulled down into the body. The BIPED I am using has been scaled the match the proportions of the figure, can any one advise me as to how I can get around this problem, or is it a case of a scaled BIPED needs to be keyed by hand?


Mick Lockwood

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