funnily enough maya won't let me change that deformation order. the problem is only at the elbows.. not the shoulders... no other deformers acting on the skin.... both blends were made at bind pose, and i've even tried deleting the elbow blend and recreating it, same prob.
checked hypergraph and both blends have the same connections in and out, but as for their sets: elbowBlendSet is not connected to the body_ShapeParallel, but shoulderBlendSet is. there aren't extra connection attributes available in body_ShapeParallel to hook up elbowLf... is this the cause of the problem and if so why did it happen...? any quick fix...? cheers :)