LC #42 Pipers Alley

View Full Version : Demo Reel V. 1

12-23-2004, 07:12 PM
Hey everyone this is the first time I've posted my work on CG Talk. Here is my Demo Reel, Version 1... I just graduated AAU, Starting work on some new projects, and looking for work. Anyway give me some crits.


9.32 mb

14.6 mb

12-24-2004, 02:41 AM
i like the transformation of the car! Do you have a making of that?

12-24-2004, 05:04 AM
I never have got around to making a shot breakdown...

12-27-2004, 03:24 AM
C'mon give me some crit's good or bad I can take it. I would just like to know what I can improve... what's working, whats not.


12-30-2004, 05:55 AM
u could add some music ;)
Modeling seems good and cool illustrations :thumbsup:

12-30-2004, 08:37 AM
seems like your link die....
sorry man...

12-30-2004, 09:32 AM
This still needs more work. You demo reel content is fairly good but your presentation of it is severly lacking. Try to do some more dynamic editing and for god sake put some music under it. Even silent movies had that guy on piano in cinema battering away :).

Try to see some modeling demo reels by hiko - see how nice and dynamic they are.

12-30-2004, 05:55 PM
Thanks for the replies everyone... I'll revamp the presentation.

12-30-2004, 06:03 PM
I hope you didnt get discuraged by my post. As I said you have some nice sweets there, you just need better wrapping ;).

12-30-2004, 08:26 PM
the work looks good, I like your pieces, but like others said you need to clean it up a bit.

- overall your reel is a bit long. try making it between 2:30 and 3 minutes at the longest.
- don't do zoom outs with the illustrations. Also only show the illustrations for 3-4 sec each. If i want to look at it longer i can always press pause.
- your turntables are also to long. for modeling reels i was always told to do one rotation of the model in grey, one in wireframe and finally one rotation in textured. And if you feel there is some details that must be shown in close up, then do one close up zoom or rotation. Once again, if i want a longer look at it I can always pause your reel.
- I noticed some jumping in your models rotation. It may be because you compressed the file for the internet, but if not try smoothing it out. It is a bit distracting.

Good luck finding a job.

12-31-2004, 07:27 AM
I havn't watched the video as Im on very slow dial up and am still downloading but I looked at the stuff on your web site and it's great. The character models are no less than gorgeous. Im suprised anyone could find flaws. Certainly you can find work with character models like that! :thumbsup:
Better than any of my stuff, if you can't do it Im realy in trouble :eek:
As I am also working on my reel I've watched loads of em lately. Your stuff -IS- better than most and deffinately pro-quality. Im sure you'll be fine.
Ill give you a bit more constructive critisizm after I've seen it but in the mean time keep smilin :buttrock:you rock!!

12-31-2004, 02:07 PM
I still say your models are great.
I agree with it being to long and the zoom is a bit distracting. A simple 3d rotation would be better.
Also some music would realy help.
like previously posted 1 rotation in wire, 1 rotation without textures and 1 textured would be realy refreshing.
I hope this helps.
Hopefuly you'll post it with some changes.
I cant wait to see it!
:applause: one more round of applause for the character models. They're gorgeous.

12-31-2004, 02:18 PM
sorry, I had to post 1 more out of curiosity.
The big tin can treds on the tank are realy cool. Is there a reason for them being like that. Is there a theory behind how they work?

12-31-2004, 06:34 PM
First, thanks for all of your comments.

The treads are designed that way because they are actually each sets of smaller treads on top of a larger tread. So theoretically the tank could move forward, back and latterally without turning the base. I don't know how practical that is, I just wanted to try and build it.

01-01-2005, 12:01 AM
I couldn't get through it without music. Also, this reel should be two minutes tops. Quicken everything, especially the illustration work at the end.

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