there seems to be a bug in the average macro that shake 2.46 uses.
the "bytes" seem not to work. if i enter float it does not really bother shake to use float.
i now hardcoded float in the macro. are there anywhere hacked nreal.h files that cover that bug without hardcoding the values in there?
btw: sorry for still asking 2.46 questions.. i know, i know :)