XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : 2.46 bug in average?

12-21-2004, 03:57 PM
not that i did not notice before but this time i tracked it:

there seems to be a bug in the average macro that shake 2.46 uses.
the "bytes" seem not to work. if i enter float it does not really bother shake to use float.

i now hardcoded float in the macro. are there anywhere hacked nreal.h files that cover that bug without hardcoding the values in there?

btw: sorry for still asking 2.46 questions.. i know, i know :)



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