View Full Version : Maya SubD Help...

12 December 2004, 09:43 PM

Im doing some cars stuff at the moment, and have a few issues that I need help with, they are as follows :-

Im trying to add all the correct lines to the car (i.e the door lines and bonnet lines etc) the poly model is split up into the correct components i.e wing, bonnet bumper etc,but how to I actully get the crease to look good after the convert??

Currently in polymode I select all faces of the component then extrude to form a edge, so when i use full crease the edges are slighly rounded off, this is fine untill it comes to corners then it just becomes messy...(hard to explain)

So what is the best way to create the crease? am I missing somthing or just doing it wrong.



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