View Full Version : Softening joint limits???

12 December 2004, 08:07 PM
Ok, I'm not sure this is easy to explain, but is it possible, when you have your skeletal system and you want to place limits on your joints, so they don't rotate past a certain point that will cause odd deformations...

Can you soften the control as you get closer to the joint's maximum/minimum rotation limit? It's kind of jumpy as you get close to the end and I find it often screws up the timing of the animation a bit. So maybe something that will fine tune the control as you reach each end of the limit on the joint, so you have to pull it longer to get it move a certain amount?

Anyways, I hope this is understandable, but... anybody?

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