View Full Version : New Member here: "Project" Bot War
12 December 2004, 05:32 PM
I am new here so I will give a little back ground on myself.....
I am a Maya artist that currently works for a goverment contracter in VA. I am the lead 3D animation and I am looking to move on to something with more of a challenge, so I have started working on my demo reel. Everything that I have done so far is pretty much military related ( you can see some stuff here....http://www.dragondesigns.8m.com ) so I am working on this project to show that I can do more then just millitary animations. I also want to incorporate all of the things that I can do with Maya i.e. modeling, animation, rigging, texturing, lighting, complex partical systems, dynamics, etc, etc....
This project is something that I am kind of creating as I go. I have no story line yet though I do have ideas. The most recent one involves creating an documentary type animation (2-3 min) that involves this bot and all the testing that this thing would go through if it where a real weapon. Like live fire tests, movement and tracking, how it will navigate obstacle, etc etc.
So I have gotten the modeling, texturing (very simple right now) and rigging, done. I have also started some animation tests. My real reason for posting this here is to just hear some ideas and get some input on story ideas. I am more of a technical artist. Writing is very hard for me :banghead: (I have a really hard time just spelling correctly LOL) so any help in this area would be wonderful! I am looking to make this bot the main focus though I am willing to create smaller enemy types if needed. The enviroment is also something that I am still working out though have a few ideas.
So enough of the babbling, here is where I am at.......
HR image of the bot.
Tracking animation HERE (http://dragondesigns.8m.com/Old/animations/BotTEST.avi)
Live Fire Test HERE (http://dragondesigns.8m.com/Old/animations/LiveFireLR.mov)
More to come.....
12 December 2004, 11:33 PM
i think my only problem with it is that the camera almost never stops moving. you should really at least have the camera pause for a second at some point. otherwise it kinda draws away from the actual animation
12 December 2004, 03:22 PM
Thanks DJ, and I think that you are right. These animations are really just test anitations for the movement and rigging though not finals. The final animation will take place in a desert scene I think (I am working on that part now) After I get it in there I would like some input on what everyone thinks. I am a little behind though do to the holidays :D
More to come soon and thanks DJ!
12 December 2004, 05:37 AM
I liked it a lot, cool FX and model
12 December 2004, 05:46 AM
Nice! Love the modeling a lot.
12 December 2004, 08:05 PM
I am hoping to get some time do work on it this weekend so I hope to have some new updates for some C&C
Thanks again everyone!
01 January 2005, 03:36 PM
So I finaly got some motivation and got some more work done on this bad boy. I have desided to work on the model a bit more so here is where I am at. I have redone to leg totally. I will be adding some more detail in the next few days.
More to come...
01 January 2005, 02:55 PM
Ok at this point this bad boy has been completely remodeled....
More to come....
01 January 2005, 04:12 PM
looks nice! :) maybe when he jumps he could have more weight ? unfortunatly it seems like there is more movement in the camera than in the animation itself...the modelling looks good. pretty organic. now go for some nice textures :thumbsup:
01 January 2005, 06:43 PM
I agree...sense of weight would definately help. Timing may also be an issue, try speeding up the jump by just a few frames? Otherwise, very cool =D
01 January 2005, 01:46 PM
Update: Started the texturing, I am still in the Idea stage though this is one of the ideas I had....I call this version the "Rust Bucket" Not everything is textured here...
I have another idea that I want to try as well and I may even combined to two to get rid of some of the rust, so....More to come...
01 January 2005, 09:21 AM
i liked the shiny look better than the rust thing. these basic tests the robot goes through suggest that it is a new model, probably some prototype. why should it be rusty?
01 January 2006, 06:00 AM
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