View Full Version : PA challenge- Character- Billy Ahlswede

02 February 2002, 09:49 AM
Well I am gonna try this one for sure the last one looked like a blast. My start so far :)

02 February 2002, 09:04 PM

Great start

Lots of hard edges, but I assume you will add more smoothing later. What are you going to do as far as a mask?

The neck muscles seem a bit too far in the front of the jaw line to me

Great ear

Keep us posted

Jesse Brophy

02 February 2002, 12:30 AM
Great start. Your face has so much character and style to it. Can't wait to see the updates.

02 February 2002, 02:27 AM
Very nice start! It would be nice to see the hard edges smoothed out and maybe a cleaner jaw line.

Looking forward to an update!

02 February 2002, 03:09 AM
I am kinda going for the hard jaw line the more exaggertated look keep that in mind it will not be a true to life 3d creation by any means :D

02 February 2002, 02:26 AM
update, I have not stiched him up yet :)

02 February 2002, 03:31 AM
Wow..coming along great

He has such awonderful sense of mass to him

I suggest some massive arms on that bad boy

big b
02 February 2002, 08:08 AM
Cool Dude. It's a very good model. Love the porportions and style of your character. He kind of reminds me of Arnold Swartzenegger.

Like the pacifier too. Its always a lot better if Arnold doesn't talk.

02 February 2002, 09:54 AM
wow ... your guy looks he could kick my guy's ass anyday of the week...

just one suggestion.. from the looks of it .. it seems the arms would have to stay up .. sort of horizontal to the body.. there's not enough room fr the arms to come down.. do understand what im geting at?...

any ways the model is really loking good..
what effect are you usign for the renders?

02 February 2002, 11:23 AM

I fix them up in photoshop with a mix of radiosity and cel shading

02 February 2002, 12:04 AM
Looking really good.Hmmm...

02 February 2002, 09:14 AM

got a little zealous and rigged him up before I made hands but what the hell :D

02 February 2002, 06:41 PM
I am currently working on a tutorial for render style i will post when its complete

02 February 2002, 09:23 PM
Cool man.

I think the chest-pieces are a bit geometric when compared with the other pieces. However, I suspect that whatever texture you end up using could go a long way towards harmonizing the armor. I dig the rivets, or bolt-heads, or whatever they are. I'd be sticking those all over the place.


02 February 2002, 09:28 PM
The design and the modeling aswell are pretty cool but what I like most is the the rendering!!
Nice job!!!

02 February 2002, 10:56 PM
I love the way the render looks. Do you think you could do a tutorial on the photoshop process? Or maybe a brief description?

That would be neat! :D


02 February 2002, 08:04 AM
update :)

02 February 2002, 11:39 AM
That Speedo must CHAFE like hell :D

Awesome awesome

02 February 2002, 12:54 PM

one crit on the last have a cool mask there, but I liked the "pacifier" more, it showed off his face--didn't cover so much of it up--and was (imho) far more unique.

looking forward to the render effect tutorial you promised us all :D
I am currently working on a tutorial for render style i will post when its complete:D :D :D :D

02 February 2002, 01:00 PM
Great work Bahlswede. Love the concept.
Coming along nicely. Cool toon shader.


02 February 2002, 02:07 PM
Very cool, yep, like it allot. :-)

02 February 2002, 02:16 PM
i preferred the pacifier too.

great model, love teh armour design.

02 February 2002, 03:18 PM
Very Very Cool !! I absolutely LOVE your rendering style.
Definately gonna check out your tut on how you do it.
What do you use, 3D wise ?
Ok nevermind, checked out your site, Max I see. Cool
stuff on your site by the way.

Cheers Dude, keep up the cool work !!!

02 February 2002, 12:46 AM
Thanks for all the positive feed back. I changed the pacifier look because I got alot of negative feedback on it. I have finished him and plan on rigging him fully tonight, so real big updates soon :)

02 February 2002, 09:46 AM

keep in mind this is a color test not actual textures, and I need to add some finger nails and some little extras :)

02 February 2002, 02:43 PM
nice model and nice shader. if you are using XSI then plz tell me how you made this material if not then forget it

02 February 2002, 04:33 PM
awsome, realy inpiring


02 February 2002, 09:04 AM
I love it... That's some great work.

02 February 2002, 11:40 AM
looks great, both, model and render :)

02 February 2002, 04:13 PM
Very Good Billy....:)

Cartoony, strong design.... Cool!

Hi :D

02 February 2002, 10:25 PM

02 February 2002, 11:15 PM
I too would be interested in you process for shading.
Reguardless of package I am sure that You would get fine results.
I am totally digging you work.
Keep rockin'

02 February 2002, 11:39 PM
Thanks for the responses everyone. I render out a radiosity version and then a solid toon cel version and then composite them and color change what i need to. I set the cel overlay to like 20 or 30 opacity.

02 February 2002, 11:54 PM
:eek: very great the render are very nice

02 February 2002, 12:02 AM
how do you composite? you do that in a 3d program somehow or in postproduction like photoshop or after effects and blabla...?

Joel Hooks
02 February 2002, 12:17 AM
Originally posted by Bahlswede
Thanks for the responses everyone. I render out a radiosity version and then a solid toon cel version and then composite them and color change what i need to. I set the cel overlay to like 20 or 30 opacity.

Gah! What program? Your portfolio say 3ds Max, so what plugins for the shaders? FinalRender? Mental Ray? Ect?


Looks sweet.

02 February 2002, 12:34 AM
3dsmax 4, brazil, illstrate plugin, then mix in photoshop. Sorry things i should have put in my last message :p

02 February 2002, 12:47 AM

Capt Lightwave
02 February 2002, 07:45 PM
Damn cool, although I lokes him better when we could see the mouthpiece in his mouth.

Love to see him fully textured.

Christian Mir
02 February 2002, 01:09 AM
Your character is GREAT!!!

Very strong and cool proportions and nice level of detail.

I have only one criticism, It seems like its armour is too heavy for him, specialy those pieces on the legs.

But that is just a minor point.


02 February 2002, 02:37 AM
Like the rendering style you did! Looks as though it is watercolour painted. And its good to see clean modelling and how your accessories fit on to the model.

Yes, and do update us when u're done with your tutorial. :D
Im sure we all want to know how u achieve that particulat render style!

comment my work here (

02 February 2002, 05:14 PM
Like the style very much ! You said, that you mixed a brazil rendering and an illustrate rendering in photoshop, but how did you get the look ? I mean it looks, as if it was painted. Did you use any filter in Photoshop or did you paint the textures ? I would be happy about a short reply...

I'm nwe here, visit (and ignore the mistakes;-) )

02 February 2002, 06:21 PM
good technique for rendering yeah, why you changed the mask?

02 February 2002, 10:29 PM

yes I paint the look in photoshop the mix just gives you a cool look but then it has to be painted or you could texture it in max and get something similar.

Facial Deluxe
02 February 2002, 11:54 PM
Billy, your character is cool but your renders are wayyyyyyyy too Smaaaaaaaaal ! (see the tiny stamps at the bottom of the page)

02 February 2002, 11:55 PM
to small? I see them pretty big. Anyone else see them small?

02 February 2002, 12:14 AM
The first one is big, but the 3 other renders at the bottom of the post are too small to show the detail.

Should have the image scale to the window size, like in Internet explorer. Then people could see the images at their own limits.

Very awesome model tho. Would love to see it in an Enviroment too.

02 February 2002, 09:55 AM
One of my favorites so far. Excellent work.

03 March 2002, 05:13 AM
has a surreal comic book look.

keep at it!

03 March 2002, 04:31 AM
I've only got two complaints... One: the thumb on the hand holding the spear should be seen. Two: We want larger renders :)

Great work, and great use of Illustrate, Brazil and Photoshop. I really like the style!

03 March 2002, 01:20 AM
I will try to get some bigger renders soon,
as for the thumb is under the blue cylinder you can just barely see it.

03 March 2002, 02:11 AM
Your character is really awesome.
I love the look.
I canīt wait for the next renders.

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